
Static Diffusion
Static Diffusion is the result of a weekend of work on a prototype I made this year. At that point, the prototype consisted of a rolling ball that freely jumped from platform to platform using dash and crush movements. Like Arkanoid but without any juice. I had this idea about the line renderer and tried it in the project. Turns out nice, and I was interested in pushing it to a mini-game. A patience game, obviously. Tell me if you reach the Total Connection and "Goal Screen."
I never get further than 60 or so.
Don't collide twice, and don't collide with the beams.
Sound Design Incoming.
Dev:
Robin Boudreault (Pierl0u)
ChatGPT was used for the code only (I got good basics in C#)
Published | 5 hours ago |
Status | Released |
Platforms | HTML5 |
Author | L0u |
Genre | Platformer |
Made with | Unity |
Tags | connections, Experimental, Exploration, high-scrore, patience, Point & Click, solitaire, Third Person, Third-Person Shooter |
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