Static Diffusion is the result of a weekend of work on a prototype I made this year. At that point, the prototype consisted of a rolling ball that freely jumped from platform to platform using dash and crush movements. Like Arkanoid but without any juice. I had this idea about the line renderer and tried it in the project. Turns out nice, and I was interested in pushing it to a mini-game. A patience game, obviously. Tell me if you reach the Total Connection and "Goal Screen." 

I never get further than 60 or so.

Don't collide twice, and don't collide with the beams.

Sound Design Incoming.

Dev:

Robin Boudreault (Pierl0u)

ChatGPT was used for the code only (I got good basics in C#)

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