
Static Diffusion
Static Diffusion is the result of a weekend of work on a prototype I made this year. At that point, the prototype consisted of a rolling ball that freely jumped from platform to platform using dash and crush movements. Like Arkanoid but without any juice. I had this idea about the line renderer and tried it in the project. Turns out nice, and I was interested in pushing it to a mini-game. A patience game, obviously. Tell me if you reach the Total Connection and "Goal Screen."
I never get further than 60 or so.
Don't collide twice, and don't collide with the beams.
Sound Design Incoming.
Dev:
Robin Boudreault (Pierl0u)
| Updated | 9 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | L0u |
| Genre | Platformer |
| Made with | Unity |
| Tags | connections, Experimental, Exploration, high-scrore, patience, Point & Click, solitaire, Third Person, Third-Person Shooter |










Leave a comment
Log in with itch.io to leave a comment.